DIGITAL-2025-SKILLS-08-VIRTUAL-WORLDS-ACADEMY-STEP
Sectoral digital skills academies: Virtual Worlds Skills Academy -
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About the connections
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DIGITAL-2024-ADVANCED-DIGITAL-07-KEYCAPACITY
Specialised Education Programmes in Key Capacity AreasMOTIVATION Both topics target academic education programmes. LumpSum is used as funding instrument for both either.
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DIGITAL-2025-SKILLS-08-GENAI-ACADEMY-STEP
Sectoral digital skills academies: Digital Skills Academy in GenAIMOTIVATION same topic, other thematic focus
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DIGITAL-2025-SKILLS-08-QUANTUM-ACADEMY-STEP
Sectoral digital skills academies: Quantum Skills Digital AcademyMOTIVATION same topic, other thematic focus
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HORIZON-CL4-2023-HUMAN-01-23
Supporting the emergence of an open human-centric Metaverse (CSA)MOTIVATION The OPENVERSE project is relevant to a Digital Skills Academy for Virtual Worlds as it lays the groundwork for inclusive, secure, and ethically responsible European virtual environments, The skills academy should be aware of CSA results/activities.
Call text (as on F&T portal)
View on F&T portalDeliverables
- Comprehensive academic curricula designed across different levels and for different target groups, implemented at European level (curricula encompass complete academic programmes or consist of smaller modules to be injected into larger programmes).
- Modular short-term training curricula for sector specialists designed and piloted trough relevant training courses at regional or local levels, including targeted training for SMEs and public sector.
- Partnerships and collaboration frameworks established between academia, industry (including SMEs) and research institutions to facilitate and promote the large-scale European-wide roll-out of the academic programmes and short-term trainings. Facilitated joint (practical) educational initiatives and events with industry and research institutions, such as on-the-job experiences in companies’ premises, and laboratories, mentorship schemes, internship programmes, summer schools, bootcamps, visits to facilities, career days.
- Support, integration, and visibility schemes implemented, with particular attention aimed at the participation of female students and female professionals in education and training activities, as well as talented young people from disadvantaged backgrounds and people with disabilities.
- Training initiatives addressing teaching staff, such as “Teach-the-teacher” training modules targeted at university, VET and secondary-education teachers.
- Different communication and awareness-raising activities carried out, e.g. through social media, including career orientation activities or “technology deep dive sessions” targeted at secondary education students and the general public.
- A dedicated landing page integrated in the Digital Skills and Jobs Platform, where all activities, events and initiatives of the academy are disseminated.
- Reports on the impact of the academies’ activities, based on a KPI assessment scheme, and recommendations for policy and investments.
- Additional deliverables specific to individual academies’ activities.
Virtual worlds blend physical and digital worlds in real-time for a variety of purposes such as designing new prototypes, virtualising entire cities or for different types of simulations. Virtual worlds are a fast-evolving technology, gaining ground in more and more areas of our lives. The recently adopted “EU initiative on Web 4.0 and virtual worlds: a head start in the next technological transition”1 presents all the various opportunities virtual worlds can bring to many industrial and societal sectors and citizens in their daily lives.
The Virtual Worlds Skills Academy will reinforce the talent pool needed to achieve the aspirations of the EU to pioneer the development of the various building blocks of virtual worlds, such as extended reality, 3D graphics, content creation, computer vision, AI, interactive media, modelling and industrial applications (digital twins), digital identity, data privacy and big data.
Scope:Virtual worlds require a highly interdisciplinary approach, bringing together various technologies and disciplines. In order to generate high-level expertise, one focus of the academy will be to cover education and trainings that encompass all necessary technological blocks of virtual worlds (such as extended reality, blockchain, AI, data, edge computing, high-performance computing, 3D graphics, interactive media, content creation, computer vision, modelling and industrial applications (digital twins), digital identity, data privacy and big data) as well as creative designs and/or other related disciplines (law, ethics, design, etc.). In addition, the academy will offer training for sector specialists (e.g. in the automotive industry, healthcare, education, cultural and creative sectors and industries) to equip them with the necessary knowledge to deploy virtual worlds in their sectors and realise its benefits. Furthermore, the Virtual Worlds Academy will also develop training for the basic understanding of virtual worlds technologies to empower citizens and raise awareness of the opportunities and risks of virtual worlds in daily life.
News flashes
Publication date: 2025-03-31 (1 month ago)
Opening date: 2025-04-15 (3 weeks ago)
Closing date: 2025-09-02 (3 months from now)
Procedure: single-stage
Budget: 10000000
Expected grants: 1
This call topic has been appended 1 time by the EC with news.
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2025-05-06
the submission session is now available...
DIGITAL-2025-SKILLS-08
Call topics are often grouped together in a call. Sometimes this is for a thematic reason, but often it is also for practical reasons.
There are 2 other topics in this call:
Showing the latest information. Found 2 versions of this call topic in the F&T portal.
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- 2025-04-15_03-20-05
- 2025-04-01_03-20-12
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Events
Global Multistakeholder High Level Conference on Governance of Web 4.0 and Virtual Worlds
2025-03-31 -> 0025-04-01
online
The conference aims at triggering a global discussion on the principles for the global governance of Web 4.0 and virtual worlds feeding into the World Summit on the Information Society 20 years review (WSIS+20).
The event will bring together, from all over the world, high-level policymakers, technologists, academics, and community leaders who will collaboratively propose governance models of virtual worlds.
}Info session: Digital Skills
2025-05-16 -> 2025-05-16
online
On Friday 16 May 2025, hosted by the Digital Skills and Jobs Platform, HaDEA is organising a virtual info session on the call DIGITAL-2025-SKILLS-08, launched under the Digital Europe Work Programme 2025-2027. Participants will have the opportunity to learn all about the call topics, the application process, and join Q&A sessions.
Topics covered during the session:
Quantum Skills Digital Academy
}Events are added by the ideal-ist NCP community and are hand-picked. If you would like to suggest an event, please contact idealist@ffg.at.
Call topic timeline
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Work programme available
- 3 months agoThe call topics are published first in the Work Programme, which is available a while before the call opens. By following up the Work Programme publications, you can get a headstart.
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Publication date
- 1 month agoThe call was published on the Funding & Tenders Portal.
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Opening date
- 3 weeks agoThe call opened for submissions.
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Today
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Closing date
- 3 months from nowDeadline for submitting a project.
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Time to inform applicants Estimate
- 8 months from nowThe maximum time to inform applicants (TTI) of the outcome of the evaluation is five months from the call closure date.
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Sign grant agreement Estimate
- 11 months from nowThe maximum time to sign grant agreements (TTG) is three months from the date of informing applicants.
Funded Projects
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Project information comes from CORDIS (for Horizon 2020 and Horizon Europe) and will be sourced from F&T Portal (for Digital Europe projects)