DIGITAL-2025-SKILLS-08-VIRTUAL-WORLDS-ACADEMY-STEP

Sectoral digital skills academies: Virtual Worlds Skills Academy -

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About the connections

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  • DIGITAL-2024-ADVANCED-DIGITAL-07-KEYCAPACITY
    Specialised Education Programmes in Key Capacity Areas

    MOTIVATION Both topics target academic education programmes. LumpSum is used as funding instrument for both either.

  • DIGITAL-2025-SKILLS-08-GENAI-ACADEMY-STEP
    Sectoral digital skills academies: Digital Skills Academy in GenAI

    MOTIVATION same topic, other thematic focus

  • DIGITAL-2025-SKILLS-08-QUANTUM-ACADEMY-STEP
    Sectoral digital skills academies: Quantum Skills Digital Academy

    MOTIVATION same topic, other thematic focus

  • HORIZON-CL4-2023-HUMAN-01-23
    Supporting the emergence of an open human-centric Metaverse (CSA)

    MOTIVATION The OPENVERSE project is relevant to a Digital Skills Academy for Virtual Worlds as it lays the groundwork for inclusive, secure, and ethically responsible European virtual environments, The skills academy should be aware of CSA results/activities.

Call text (as on F&T portal)

View on F&T portal
Expected Outcome:

Deliverables

  • Comprehensive academic curricula designed across different levels and for different target groups, implemented at European level (curricula encompass complete academic programmes or consist of smaller modules to be injected into larger programmes).
  • Modular short-term training curricula for sector specialists designed and piloted trough relevant training courses at regional or local levels, including targeted training for SMEs and public sector.
  • Partnerships and collaboration frameworks established between academia, industry (including SMEs) and research institutions to facilitate and promote the large-scale European-wide roll-out of the academic programmes and short-term trainings. Facilitated joint (practical) educational initiatives and events with industry and research institutions, such as on-the-job experiences in companies’ premises, and laboratories, mentorship schemes, internship programmes, summer schools, bootcamps, visits to facilities, career days.
  • Support, integration, and visibility schemes implemented, with particular attention aimed at the participation of female students and female professionals in education and training activities, as well as talented young people from disadvantaged backgrounds and people with disabilities.
  • Training initiatives addressing teaching staff, such as “Teach-the-teacher” training modules targeted at university, VET and secondary-education teachers.
  • Different communication and awareness-raising activities carried out, e.g. through social media, including career orientation activities or “technology deep dive sessions” targeted at secondary education students and the general public.
  • A dedicated landing page integrated in the Digital Skills and Jobs Platform, where all activities, events and initiatives of the academy are disseminated.
  • Reports on the impact of the academies’ activities, based on a KPI assessment scheme, and recommendations for policy and investments.
  • Additional deliverables specific to individual academies’ activities.
Objective:

Virtual worlds blend physical and digital worlds in real-time for a variety of purposes such as designing new prototypes, virtualising entire cities or for different types of simulations. Virtual worlds are a fast-evolving technology, gaining ground in more and more areas of our lives. The recently adopted “EU initiative on Web 4.0 and virtual worlds: a head start in the next technological transition”1 presents all the various opportunities virtual worlds can bring to many industrial and societal sectors and citizens in their daily lives.

The Virtual Worlds Skills Academy will reinforce the talent pool needed to achieve the aspirations of the EU to pioneer the development of the various building blocks of virtual worlds, such as extended reality, 3D graphics, content creation, computer vision, AI, interactive media, modelling and industrial applications (digital twins), digital identity, data privacy and big data.

Scope:

Virtual worlds require a highly interdisciplinary approach, bringing together various technologies and disciplines. In order to generate high-level expertise, one focus of the academy will be to cover education and trainings that encompass all necessary technological blocks of virtual worlds (such as extended reality, blockchain, AI, data, edge computing, high-performance computing, 3D graphics, interactive media, content creation, computer vision, modelling and industrial applications (digital twins), digital identity, data privacy and big data) as well as creative designs and/or other related disciplines (law, ethics, design, etc.). In addition, the academy will offer training for sector specialists (e.g. in the automotive industry, healthcare, education, cultural and creative sectors and industries) to equip them with the necessary knowledge to deploy virtual worlds in their sectors and realise its benefits. Furthermore, the Virtual Worlds Academy will also develop training for the basic understanding of virtual worlds technologies to empower citizens and raise awareness of the opportunities and risks of virtual worlds in daily life.

News flashes

2025-05-06
The submission session is now available for: DIGITAL-2025-SKILLS-08-QUANTUM-ACADEMY-STEP, DIGITAL-2025-SKILLS-08-GENAI-ACADEMY-STEP, DIGITAL-2025-SKILLS-08-VIRTUAL-WORLDS-ACADEMY-STEP
Found 5 annotations in info base click to see
call topic details
Call status: Open
Publication date: 2025-03-31 (1 month ago)
Opening date: 2025-04-15 (3 weeks ago)
Closing date: 2025-09-02 (3 months from now)
Procedure: single-stage

Budget: 10000000
Expected grants: 1
News flashes

This call topic has been appended 1 time by the EC with news.

  • 2025-05-06
    the submission session is now available...
Call

DIGITAL-2025-SKILLS-08

Call topics are often grouped together in a call. Sometimes this is for a thematic reason, but often it is also for practical reasons.

There are 2 other topics in this call:

Source information

Showing the latest information. Found 2 versions of this call topic in the F&T portal.

Information from

  • 2025-04-15_03-20-05
  • 2025-04-01_03-20-12

Check the differences between the versions.

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Related Policy
Added 1 week ago
PolicyBriefing_DDPP.pdf
Action supports the objective of the Digital Decade Policy Programme (DDPP) to increase the number of ICT graduates
Related Policy
Added 1 week ago
PolicyBriefing_STEP.pdf
Activity is under the scope of the Strategic Technologies for Europe Platform (STEP). This is an initiative designed to enhance the EU's industrial competitiveness and reinforce European sovereignty by focusing on the development and manufacturing of critical technologies.
RELATED POLICY
Added 1 week ago
PolicyBriefing_Digital_Skills_Agenda.pdf
The objectives of the European Skills Agenda (see concrete KPIs) are in line with activities funded under DEP SO4 and proposals should set their objectives in accordance with the policy goals.
RELATED POLICY
Added 1 week ago
PolicyBriefing_Digital_Education_Action_Plan.pdf
Activities funded under SO4 contribute to the Action Plan´s goals.
Guidance on Lump Sum Funding
Added 1 month ago
how-to-manage-your-lump-sum-grants_en.pdf
https://ec.europa.eu/info/funding-tenders/opportunities/portal/screen/programmes/horizon/lump-sum The EC offers several guidance documents and videos on Lump Sum Funding. The "Detailed guidance for applicants and beneficiaries" inlcudes guidance for the whole lifecycle of a Lump Sum Grant. These documents are provided for Horizon Europe but can also be applied for DIGITAL Europe.

Events

This is just a very first implementation, better visualisation coming

Global Multistakeholder High Level Conference on Governance of Web 4.0 and Virtual Worlds

2025-03-31 -> 0025-04-01

online

The conference aims at triggering a global discussion on the principles for the global governance of Web 4.0 and virtual worlds feeding into the World Summit on the Information Society 20 years review (WSIS+20). 

The event will bring together, from all over the world, high-level policymakers, technologists, academics, and community leaders who will collaboratively propose governance models of virtual worlds.

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Info session: Digital Skills

2025-05-16 -> 2025-05-16

online

On Friday 16 May 2025, hosted by the Digital Skills and Jobs Platform, HaDEA is organising a virtual info session on the call DIGITAL-2025-SKILLS-08, launched under the Digital Europe Work Programme 2025-2027. Participants will have the opportunity to learn all about the call topics, the application process, and join Q&A sessions. 

Topics covered during the session:

Quantum Skills Digital Academy

Digital Skills Academy in GenAI

Virtual Worlds Skills Academy

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Events are added by the ideal-ist NCP community and are hand-picked. If you would like to suggest an event, please contact idealist@ffg.at.

Call topic timeline

What phase of the topic timeline are we in? This timeline contains some suggestions on what are realistic actions you should or could take at this moment. The timeline is based on the information provided by the call topic.
  1. Work programme available

    - 3 months ago

    The call topics are published first in the Work Programme, which is available a while before the call opens. By following up the Work Programme publications, you can get a headstart.

  2. Publication date

    - 1 month ago

    The call was published on the Funding & Tenders Portal.

  3. Opening date

    - 3 weeks ago

    The call opened for submissions.

  4. Today

  5. Closing date

    - 3 months from now

    Deadline for submitting a project.

  6. Time to inform applicants Estimate

    - 8 months from now

    The maximum time to inform applicants (TTI) of the outcome of the evaluation is five months from the call closure date.

  7. Sign grant agreement Estimate

    - 11 months from now

    The maximum time to sign grant agreements (TTG) is three months from the date of informing applicants.

Funded Projects

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Project information comes from CORDIS (for Horizon 2020 and Horizon Europe) and will be sourced from F&T Portal (for Digital Europe projects)